![]() ![]() Contact Editorial To contact our editors, email tips AT or post to Kotaku Australia, Level 4, 71 Macquarie St, Sydney NSW 2000.Essentially, we take the mess of info coming out… Got a game you think we should be looking at? Contact or send it to: Kotaku AustraliaLevel 4, 71 Macquarie StSydney NSW 2000 So, uh, what exactly is this ‘blog’ thing? We’d love to say it’s some magical technology developed in secret by Thomas Edison parallel to his work with electricity, but it wasn’t. ![]() If you’d like to contact Kotaku with suggestions, comments, or product announcements, you can email us at Kotaku Australia is published by Allure Media in association with Gawker Media. Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. So Kotaku, what’s your favourite video game soundtrack? More From Kotaku Australia When I put on my earphones and listen to a good music track, I become that kid again, lost in a parallel video game universe. Other times, it provides solace from something that’s been troubling me. Sometimes, it helps me get in the groove for some deadline I have to hit. Sometimes, the music just helps me to chill. This past year, I’ve listened to a whole lot of the music from the Persona game, Nier:Automata, and Ghost Trick (if you haven’t already, please check out the interview I did with GT’s composer earlier today). Playing game music makes me remember all sorts of things from my years of gaming. Neuroscience has explained how music becomes associated with memories and how listening to familiar tunes evokes past emotions and events. I listened to the music so many times, I had bloody tears of my own. I discovered Final Fantasy Pray, a vocal collection I still cherish.Īnother of my most treasured discs is a Castlevania soundtrack that drew from the entire series and came as a preorder bonus to anyone who ordered Castlevania: Symphony of the Night. I bought a bunch of them back then, even if they were really expensive. ![]() I’d sometimes drive down to Japantown in the city where they had a music store (remember those?) with video game music CDs. I was blown away and listened to them while I was working on entirely new games. I still remember the first time someone gifted me a game soundtrack it was while I was working at my first game company and a colleague got me the tracks for Mega Man 2 and 3. That enjoyment of gaming music continued throughout my life. I appreciated games that included sound tests and would let you readily access any of the tracks. ![]() I’d often write stories or do my homework with the game music on, letting the songs loop until I wanted something else to listen to, in which case I’d move to another area. The Phantasy Star games stood out for their breadth of tracks and the way the OST ran the gamut from exhilarating battle songs to plaintive reflections on an ominous fate. I really enjoyed the music from Sonic the Hedgehog as I sped at sonic speed from stage to stage. Shining in the Darkness felt even more labyrinthine and onerous with the music flowing through my ears. There’s a weird JRPG on the Genesis called Super Hydlide that I loved mainly for its outstanding soundtrack. It was like I’d jacked into my own private universe. I felt an invisible bubble form around me as the game started and I listened to the music in stereo sound. Whenever I got a new Sega Genesis game, I used to plug in the earphones to the console’s headphone jack to play it. ![]()
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